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	<description>Gaming Community &#38; Awesome</description>
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		<title>That is so last year.</title>
		<link>http://mongbat.com/wordpress/?p=207</link>
		<comments>http://mongbat.com/wordpress/?p=207#comments</comments>
		<pubDate>Sat, 22 May 2010 00:08:05 +0000</pubDate>
		<dc:creator>BlindShooter</dc:creator>
				<category><![CDATA[Major News]]></category>

		<guid isPermaLink="false">http://mongbat.com/wordpress/?p=207</guid>
		<description><![CDATA[If the saying &#8220;All men are created equal&#8221; is true, the same cannot be said about videogames. Truth be told, being a gamer is akin to snowboarding blindfolded &#8211; sure, it is great to have the wind blowing on your face and the adrenaline rush and whatnot but sometimes, you are just gonna hit a [...]]]></description>
			<content:encoded><![CDATA[<p>If the saying &#8220;All men are created equal&#8221; is true, the same cannot be said about videogames. Truth be told, being a gamer is akin to snowboarding blindfolded &#8211; sure, it is great to have the wind blowing on your face and the adrenaline rush and whatnot but sometimes, you are just gonna hit a tree. Or a dead beaver. As much as some games give us joy, after a while they start to get boring and we start to become jaded.</p>
<p>Back when Mongbat was formed, our goal was to play Warhammer Online together. And it worked &#8211; for a while. The game was riddled with flaws that, little by little, put us off until there was nobody else left playing. In the end we are left here, missing the good times that were shared but the love simply isn&#8217;t there anymore and, as any kind of relationship goes, if the blond one makes you miserable despite her looks, go for the brunette or the redhead.</p>
<p>The point I&#8217;m trying to make throughout this convoluted mess of a post is that, as a group, we have moved on. Sorry Warhammer, it was fun, but please stop calling, I&#8217;ve already given you your stuff back &#8211; and bitch, don&#8217;t dare and try to steal my money from my bank account. While we did try many games, there is a consensus that the game that we truly are going to be all playing together is the new Star Wars mmorpg, which is coming soon but not soon enough, for many.</p>
<p>So we, the geeks of Mongbat welcome our new Bioware overlords.</p>
<p>May the future be shiny and fun and may we never run out of things to do as a group.</p>
<p>&#8211;Blind.</p>
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		<title>Hi-Rez&#8217;s CEO Interviewed</title>
		<link>http://mongbat.com/wordpress/?p=197</link>
		<comments>http://mongbat.com/wordpress/?p=197#comments</comments>
		<pubDate>Fri, 08 Jan 2010 17:09:51 +0000</pubDate>
		<dc:creator>Slade</dc:creator>
				<category><![CDATA[Minor News]]></category>

		<guid isPermaLink="false">http://mongbat.com/wordpress/?p=197</guid>
		<description><![CDATA[Today (7th of January &#8211; 2010!), KingSlade of Mongbat was fortunate enough to get a quick interview with Erez Goren, Global Agenda Chief Designer and Hi-Rez Studios CEO.
What that means, is there is NO ONE higher on the totem pole for the development of GA than this gentleman.
This interview will be part of an ongoing [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: yellow;"><span style="color: #000000;">Today (7th of January &#8211; 2010!), KingSlade of Mongbat was fortunate enough to get a quick interview with Erez Goren, Global Agenda Chief Designer and Hi-Rez Studios CEO.<br />
What that means, is there is NO ONE higher on the totem pole for the development of GA than this gentleman.<br />
This interview will be part of an ongoing Game Development section here at Mongbat where we talk to the makers of our favorite games out there, and ask some questions you usually won&#8217;t see in a magazine.</span> </span></p>
<p><span style="color: yellow;"><strong><span style="color: #000000;">1. We’ll start with a serious one. What are your favorite couple games ever, and why? (there are few more important questions to a gaming community)</span></strong></span><strong><span style="color: #000000;"><br />
</span></strong>My gaming now spans over 30 years, yes I&#8217;m an old gamer <img style="border: 0px initial initial;" src="http://mongbat.com/forum/Smileys/classic/smiley.gif" border="0" alt="Smiley" /><br />
Favorite Old games: Robotron, M.U.L.E, Populous, Age of Empires, Street Fighter<br />
Favorite MMOs: City of Heroes, World of Warcraft<br />
Favorite Shooters: Battlefield, Team Fortress 2, Call of Duty MW2</p>
<p><span style="color: yellow;"><strong><span style="color: #000000;">2. Was there a specific game(s) that inspired you to want to actually develop games?</span></strong></span><strong><span style="color: #000000;"><br />
</span></strong>After I started playing City of Heroes I became very interested in developing a game (again, since I made some games while in college).  I enjoy playing with a good community and enjoy the character progression, but I also had a couple of major  issues: 1.  There was nothing significant for my top level characters to do, and 2.  tab targeting felt very artificial.</p>
<p><span style="color: yellow;"><strong><span style="color: #000000;">3. If there were no GA, and you had the choice of two projects- would you rather have helped design the best Multi-Player FPS of all time, or the best MMORPG of all time?</span></strong></span><strong><span style="color: #000000;"><br />
</span></strong>That&#8217;s a hard question because to me the best Multi-Player FPS of all time would have MMO features and the best MMORPG would have multi-player FPS features</p>
<p><span style="color: yellow;"><strong><span style="color: #000000;">4. From a development standpoint, were there any aspects of the making of GA that surprised you guys? Any unforeseen roadblocks, etc?</span></strong></span><strong><span style="color: #000000;"><br />
</span></strong>All software products tend to take 2x the amount of time you want/expect them to take.   There are many small roadblocks and limitations that you need to work around but no one single major issue.</p>
<p><span style="color: yellow;"><strong><span style="color: #000000;">5. Within your studio, if Random Joe the background artist has a great idea for a gameplay function, are the boss’ open to that, or do people generally stick in their own cubicles because they know the decisions have already been made?</span></strong></span><strong><span style="color: #000000;"><br />
</span></strong>Many people have ideas and some get incorporated into the game, the general problem is usually having too many ideas and finding the few that do make sense for us to implement.</p>
<p><span style="color: yellow;"><strong><span style="color: #000000;">6. Speaking to that, and the question before it- how different is GA now from how it was originally thought of/conceptualized? How exciting is that evolution of a game for the people working on it?</span></strong></span><strong><span style="color: #000000;"><br />
</span></strong>The core game is about what we expected (in fact if you look at the early design thoughts it&#8217;s fairly close), the implementation of those concept went through hundreds of iterations and those do tend to take a toll on people.</p>
<p><span style="color: yellow;"><strong><span style="color: #000000;">7. Other than devilish charm and Disney prince good looks, what are some key qualities for a person who wants to make games for a living? Is it all in the imagination? Discipline? Father’s bank account?</span></strong></span><strong><span style="color: #000000;"><br />
</span></strong>Making a games for a living is not much different then most other &#8217;software&#8217; type jobs.   Having good work habits is the most important quality since you can get experience in a fairly short amount of time.</p>
<p><span style="color: yellow;"><strong><span style="color: #000000;">8. Let’s talk to the YOU of January 2008. What advice do you tell yourself about what’s coming up at Hi-Rez? (and I’m not talking about the twinkies Travis laced with laxative…oh that Travis) </span></strong></span><strong><span style="color: #000000;"><br />
</span></strong>&#8230;If the question is what we would do differently, then the general answer would be dozens of small things that we learned over time about everything from performance considerations to art pipeline.</p>
<p><span style="color: yellow;"><span style="color: #000000;"><strong>Now more GA focused:<br />
</strong></span><br />
<strong><span style="color: #000000;">9. Is there anything that you can speak to, that you personally wanted to fit into the game but just couldn’t get to work, or didn’t have the time/resources for? </span></strong></span><br />
There are dozen of small things I would like to add, but all the key elements are in the game.  Given the MMO nature we should be able to add those over time.<br />
Some examples would be more PvE content with different fights, more achievements and stat tracking, a more polished UI system.</p>
<p><span style="color: yellow;"><strong><span style="color: #000000;">10. MMORPGs work. FPSs work. Why did you guys feel the need to make a whole new genre? Was it marketing, or is it something you think gamers actually crave?</span></strong></span><br />
It&#8217;s something that I personally craved and had the resources to make happen.</p>
<p><span style="color: #000000;"><strong>11. Now that closed beta is finished, are you pleased with how you structured it? Did it all go how you hoped?</strong></span><span style="color: #000000;"><strong><br />
</strong></span>The closed beta was generally what we expected.</p>
<p><span style="color: yellow;"><strong><span style="color: #000000;">Here’s one from a member of our community-</span></strong></span></p>
<p><strong>Bird asks:</strong></p>
<p><strong> </strong></p>
<p><strong>12. What is Hi-Rez doing to ensure a healthy life for their game releases (IE what measures are being taken to not end up like AoC, WAR, ETC)</strong><br />
We try to under promise and over deliver, we expect a fairly clean game release, we believe we have a good on-going game format (end-game) that will keep players interested.</p>
<p><span style="color: yellow;"><strong><span style="color: #000000;">13. If someone doesn’t belong to an agency… they smell funny or something- can they still experience all the game has to offer? Will they feel penalized for being a loner?</span></strong></span><br />
It&#8217;s possible to play all parts of the game without belonging to an Agency.  For AvA specifically, you would most likely not get the full &#8216;feel&#8217; of it unless you were in some kind of group (even a small group with just a few friends)</p>
<p><span style="color: yellow;"><strong><span style="color: #000000;">14. I doubt it, but any last minute super secret announcements that you want to put out before the game launches?</span></strong></span><strong><span style="color: #000000;"><br />
</span></strong>We don&#8217;t keep too many secrets around here <img style="border: 0px initial initial;" src="http://mongbat.com/forum/Smileys/classic/smiley.gif" border="0" alt="Smiley" /></p>
<p><span style="color: yellow;"><strong><span style="color: #000000;">That’s all I got good sir. Thanks for your time.</span></strong></span></p>
<p><strong>What I leaned coming out of this, is Erez is making a game for the absolute best reason.  He saw what other games were missing, and wanted to make something that would fit to what he&#8217;d enjoy playing as a gamer.</strong></p>
<p><strong> </strong></p>
<p><strong>&#8230;    there could be no nobler cause. </strong></p>
<p><span style="color: yellow;"><strong><span style="color: #000000;">&#8211;Slade</span></strong></span></p>
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		<title>At the Edge &#8211; 2010</title>
		<link>http://mongbat.com/wordpress/?p=185</link>
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		<pubDate>Fri, 18 Dec 2009 01:06:38 +0000</pubDate>
		<dc:creator>BlindShooter</dc:creator>
				<category><![CDATA[Major News]]></category>

		<guid isPermaLink="false">http://mongbat.com/wordpress/?p=185</guid>
		<description><![CDATA[The calendar for this year comes close to an end and with it, another 365 days of Mongbat-ness.  2009 saw the unfortunate downfall of Warhammer and with it, ourselves looking at other games to play together.
EVE saw quite a bit of activity but in the end of the year, many of us got back to [...]]]></description>
			<content:encoded><![CDATA[<p>The calendar for this year comes close to an end and with it, another 365 days of Mongbat-ness.  2009 saw the unfortunate downfall of Warhammer and with it, ourselves looking at other games to play together.</p>
<p>EVE saw quite a bit of activity but in the end of the year, many of us got back to WoW, believe it or not. If you plan to adventure there, be sure to check out the Dragonmaw server, where we play under the banner of Mongbat.</p>
<p>Now, what does 2010 hold in store for us all? Soon Global Agenda and Star Trek will be released, then Final Fantasy XIV, followed sometime later hopefully by some Diablo 3 beta and maybe, Star Wars: Old Republic will go live in the summer!  So, be it in space, in creepy dungeons, on the back of a Chocobo or in high-tech warehouses, we fight the good fight. It sure seems like a good year to be a Mongbat.</p>
<p>Come check our forums and have some fun. :]</p>
<p>-Blind.</p>
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		<title>PS3 Slim Confirmed?</title>
		<link>http://mongbat.com/wordpress/?p=172</link>
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		<pubDate>Sun, 09 Aug 2009 19:29:30 +0000</pubDate>
		<dc:creator>Tenser</dc:creator>
				<category><![CDATA[Minor News]]></category>

		<guid isPermaLink="false">http://mongbat.com/wordpress/?p=172</guid>
		<description><![CDATA[I came across an interesting catch that, oddly enough, was in a Batman: Arkham Asylum trailer. At about 1:30 seconds in, you see several testers playing Batman. The odd thing is, next to the TV&#8217;s you see a blurred out console, which is tall, thin, and black. It&#8217;s easy to assume these are PS3&#8217;s, but [...]]]></description>
			<content:encoded><![CDATA[<p>I came across an interesting catch that, oddly enough, was in a Batman: Arkham Asylum trailer. At about 1:30 seconds in, you see several testers playing Batman. The odd thing is, next to the TV&#8217;s you see a blurred out console, which is tall, thin, and black. It&#8217;s easy to assume these are PS3&#8217;s, but why are they blurred out? Is it just my imagination, or do they seem way thinner then the normal PS3?</p>
<p>I know there are quite a few people anxiously awaiting the PS3 slim, and a price drop. So maybe this is hope for you? Or maybe you have an explanation as to why the consoles would be blurred out? Because I sure don&#8217;t have a clue. I have to assume that Sony will eventually &#8220;slim&#8221; the PS3 sooner or later, and of course, a price-drop <strong>will</strong> happen. The question is simply &#8220;when?&#8221;</p>
<p><a href="http://www.videogameszone.de/aid,692078/PS3-Slim-Ist-der-Entwickler-Rockstady-bereits-mit-der-abgespeckten-PS3-Version-ausgestattet/News/">SOURCE</a></p>
<p>-Tenser</p>
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		<title>Game Influence on Media</title>
		<link>http://mongbat.com/wordpress/?p=162</link>
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		<pubDate>Wed, 22 Jul 2009 01:19:54 +0000</pubDate>
		<dc:creator>Tenser</dc:creator>
				<category><![CDATA[Minor News]]></category>

		<guid isPermaLink="false">http://mongbat.com/wordpress/?p=162</guid>
		<description><![CDATA[I&#8217;ve always been amazed by how video games have effected other forms of media. Be it movies, music, television, etc. What I like even more are the small side projects that occasionally pop up over the internet. Machinima like Red vs. Blue, to things like Pure Pwnage which follows the life of a fictional character [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve always been amazed by how video games have effected other forms of media. Be it movies, music, television, etc. What I like even more are the small side projects that occasionally pop up over the internet. Machinima like Red vs. Blue, to things like Pure Pwnage which follows the life of a fictional character obsessed with competitive gaming. I think these fan created shows really capture how deeply video games are ingrained in our culture.<br />
You see games in everything nowadays. Just the other day i was marveling over the fact that the entire country of Japan practically shuts down when a new Dragon Quest game is being released. Even in the States, people will line up outside of game stores, even at midnight, just for the chance to play a game a bit early. You also have shows like Big Bang Theory, where they regularly talk about one game or another. Or you&#8217;ll be watching a movie, and see some kid playing a PSP or DS in the background. These types of things leave me continuously anxious to see what it will be like in another 10 years.</p>
<p>One of the more recent pieces of nonsense I&#8217;ve been into is a internet show called &#8220;<a href="http://www.therewillbebrawl.com/">There Will be Brawl</a>.&#8221; It was introduced to me by Tober (whom i sure most of you remember), and it uses a &#8220;What If&#8221; storyline. It&#8217;s a pretty recent creation. They are only up to their 6th episode, which was just released not long ago. I encourage you to check it out.</p>
<p>Now, i know none of this is exactly &#8220;news&#8221; per-se, I&#8217;ve just always been intrigued by this sort of thing, and was curious to hear if there are other similar shows that you guys might be into.</p>
<p>-Tenser</p>
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